Author: Atia Newman

  • Digital Concept Gallery

    Digital Concept Gallery

    The germs of ideas that pop in and out of my head.

  • Ear Modeling Demo

    Making ears can be super easy if you don’t need a lot of detail, however, when you want to bring a certain degree of realism in, the loops can go absolutely everywhere! This makes a complicated feature a little bit simpler to work with.

  • Dragons – Environments

    For this story, I realized it was super important to figure out the colors of the world and the relative scales of each feature. So I decided to start building the world and setting up the layouts so I could move into 3D cameras sooner rather than later.

  • CGMA Rigging Workshop

    CGMA Rigging Workshop

    Super excited to have completed this intensive yet illuminating course with the CG Master Academy with Nico Sanghrajka! I’m so inspired I can’t wait to redesign my own rigging class to reflect the new information!

  • Modeling a Face

    Modeling a Face

    Modeling in 3D can be fun and occasionally frustrating but nothing is more painful that trying to model a face that can deform without breaking when it moves. If you are studying topology then you understand what I mean when I say that. In my opinion, the true skill of modeling comes in when a…

  • Iroquois Creation Story Character Update

    Iroquois Creation Story Character Update

    Two of our main characters are built, textured, rigged and ready to animate! As the lead Technical Director and the Rigging artist on this, it’s getting really exciting seeing how they look! More updates of their animated tests and renders coming soon!  

  • Iroquois Creation Story – Creative Collisions

    There are so many people involved in the creation of this film. This is a short video chronicling some of the many moving parts we have been wrangling in this production.

  • Iroquois Creation Update

    Iroquois Creation Update

    As another phase of production comes to an end, we have (finally) started to see the fruits of our labor come together. I particularly like this segment because of how dramatic it is. Plus, I’m a sucker for the inadvertent Star Wars reference there. 😉 https://vimeo.com/108975136 This segment is also satisfying because I rigged this…

  • Modeling a Hand

    Aside from getting feet to look right, drawing hands is the most difficult thing to learn for the anatomy buff. This is the same for building a 3D character. Getting the loops right and trying to make sure they don’t spill over into the rest of the body can be a major challenge, so I…