Category: 3D Tech Projects
Various projects that I have worked on or created
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The Character Mosaic Project
The Character Mosaic Project aims to make diverse characters more accessible thereby encouraging animators and filmmakers to make more ethnically inclusive stories. As these characters get refined, they will be made available to broader audiences as international and domestic animation professionals will be able to use them in their films as well. This project will…
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Iroquois Creation Story Character Update
Two of our main characters are built, textured, rigged and ready to animate! As the lead Technical Director and the Rigging artist on this, it’s getting really exciting seeing how they look! More updates of their animated tests and renders coming soon!
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Iroquois Creation Story – Creative Collisions
There are so many people involved in the creation of this film. This is a short video chronicling some of the many moving parts we have been wrangling in this production.
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Iroquois Creation Update
As another phase of production comes to an end, we have (finally) started to see the fruits of our labor come together. I particularly like this segment because of how dramatic it is. Plus, I’m a sucker for the inadvertent Star Wars reference there. đ https://vimeo.com/108975136 This segment is also satisfying because I rigged this…
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Food Fight!!
Worked on the MunnyWorld Food Fight project as a rigging artist, animator and render wrangler.
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American Martyr – Clip
This was a short promotional animation commissioned by Armistice Media to accompany a book launch. I worked as a an animator and rotoscope artist on this.
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Commander Safeguard Ep 2
A continuation of the Commander Safeguard series commissioned by P&G Pakistan. I worked as a lead animator, rigging artist and supervised a team of junior animators for secondary characters.
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Commander SafeGuard Ep 1
Commander Safeguard was commissioned to be created by Procter & Gamble in Pakistan as a way to market antibacterial soap. The concept art was created at International Advertising Limited or IAL (Saatchi & Saatchi). I was an intern at IAL during this time and created the initial artwork towards this project. 1.5 years later I…
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Dungeon Lords
Dungeon Lords is a real time fantasy role-playing video game developed by David W. Bradley of Heuristic Park, published by DreamCatcher Games and Typhoon Games, and released in 2005. I worked as a creature and villain animator and occasionally as a texture artist. It was an incredibly exciting project for a young animator such as…