Category: Academic Products and Outcomes

Topic and course development and student results

  • Spring Lighting Still Life

    Spring Lighting Still Life

    The first demo for our Lighting class of the year. I collected all of the in-progress renders to show the development of the scene.    

  • 2017 Animation Production Class

    Students at the School of Film and Animation get to create full films in every year of their academic careers. The Animation Production 1 Workshop is a Sophomore class, where our animation students make their first complete animations and screen the finished results in the SOFA screenings at the end of the year. Every year,…

  • Learning Lighting

    Learning Lighting

    Having never been a professional lighting artist, I am always conscious of the fact that being in academia tends to isolate artists from the rest of mainstream production. More than anything (except, perhaps Rigging), Lighting is a field where software and technology update faster than the speed of light and production practices are controlled as…

  • Modeling a Face

    Modeling a Face

    Modeling in 3D can be fun and occasionally frustrating but nothing is more painful that trying to model a face that can deform without breaking when it moves. If you are studying topology then you understand what I mean when I say that. In my opinion, the true skill of modeling comes in when a…

  • Modeling a Hand

    Aside from getting feet to look right, drawing hands is the most difficult thing to learn for the anatomy buff. This is the same for building a 3D character. Getting the loops right and trying to make sure they don’t spill over into the rest of the body can be a major challenge, so I…

  • Lighting – Y Satanina (mov)

    I see my lighting and rendering class as a way for students to explore both the technical and aesthetic aspects of working with 3D lighting software. Projects are designed to help them overcome challenges inherent in creating specific “looks” to allow them to make creative choices and explore their own aesthetic styles. In this project…

  • Lighting – R Pennypacker

    My lighting and rendering class is a way for students to explore the technical aspects of working with 3D software and to develop their own aesthetic styles. Projects are designed to help them overcome challenges inherent in creating specific “looks” to allow them to make creative choices. In this project students were asked to create…

  • Lighting – M Xu

    Lighting – M Xu

    My lighting and rendering class is a way for students to explore the technical aspects of working with 3D software and to develop their own aesthetic styles. Projects are designed to help them overcome challenges inherent in creating specific “looks” to allow them to make creative choices. This project was about creating a mysterious interior…

  • Graduate Lighting – M Tuladhar

    Graduate Lighting – M Tuladhar

    My lighting and rendering class is a way for students to explore the technical aspects of working with 3D software and to develop their own aesthetic styles. Projects are designed to help them overcome challenges inherent in creating specific “looks” to allow them to make creative choices. In this project students were asked to create…

  • Student Work: 3D Lighting – T Mazzaglia (mov)

    I see my lighting and rendering class as a way for students to explore both the technical and aesthetic aspects of working with 3D software. Projects are designed to help them overcome challenges inherent in creating specific “looks” to allow them to make creative choices and explore their own aesthetic styles. In this project students…