Tag: Rigging

  • The Character Mosaic Project

    The Character Mosaic Project

    The Character Mosaic Project aims to increase representation of minorities and under served populations by making a number of ethnically accurate characters available online. The hope is to encourage animators and artists to produce more relevant and empathetic stories for broader audiences, and to allow young children to see themselves in their favorite stories. To…

  • Fear the Mascot: Ribbon Spine

    Fear the Mascot: Ribbon Spine

    Every year, my intro to 3D modeling class directs the creation of a hybridized character as we explore how to model organic creatures. After about 5 years of classes, I seem to have built up quite a collection of petrifying creatures that should really never be seen in real life! This year’s class mascot, Fear…

  • Iroquois Creation Story Rigs Demo

    Iroquois Creation Story Rigs Demo

    The Iroquois Creation Story combined 2D, 3D and live film footage in one space, but ultimately we ended up creating the majority of our characters in 3D. As we had not initially planned for many characters, I had decided to take on the rigging myself on top of my duties as the Director of Animation.…

  • The Character Mosaic Project

    The Character Mosaic Project

    The Character Mosaic Project aims to make diverse characters more accessible thereby encouraging animators and filmmakers to make more ethnically inclusive stories. As these characters get refined, they will be made available to broader audiences as international and domestic animation professionals will be able to use them in their films as well. This project will…

  • CGMA Rigging Workshop

    CGMA Rigging Workshop

    Super excited to have completed this intensive yet illuminating course with the CG Master Academy with Nico Sanghrajka! I’m so inspired I can’t wait to redesign my own rigging class to reflect the new information!

  • Iroquois Creation Story Character Update

    Iroquois Creation Story Character Update

    Two of our main characters are built, textured, rigged and ready to animate! As the lead Technical Director and the Rigging artist on this, it’s getting really exciting seeing how they look! More updates of their animated tests and renders coming soon!  

  • Oregon Lottery: Santa’s Beard

    This is a fun production I joined as an assistant rigging artist at Nathan Love. I was in charge of finishing 6 of the characters seen here:

  • Food Fight!!

    Worked on the MunnyWorld Food Fight project as a rigging artist, animator and render wrangler.

  • Commander Safeguard Ep 2

    A continuation of the Commander Safeguard series commissioned by P&G Pakistan. I worked as a lead animator, rigging artist and supervised a team of junior animators for secondary characters.