Tag: Character Animation
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Guest Speaker: Ringling College of Art and Design
I was invited to speak to the Body Art and Culture class at Ringling College of Art and Design to discuss how to design diverse characters and accurately represent a culture without falling into the trap of appropriation. This was a journey into the processes our team developed as we designed the characters for the…
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Iroquois Creation Story – Creative Collisions
There are so many people involved in the creation of this film. This is a short video chronicling some of the many moving parts we have been wrangling in this production.
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Commander Safeguard Ep 2
A continuation of the Commander Safeguard series commissioned by P&G Pakistan. I worked as a lead animator, rigging artist and supervised a team of junior animators for secondary characters.
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Commander SafeGuard Ep 1
Commander Safeguard was commissioned to be created by Procter & Gamble in Pakistan as a way to market antibacterial soap. The concept art was created at International Advertising Limited or IAL (Saatchi & Saatchi). I was an intern at IAL during this time and created the initial artwork towards this project. 1.5 years later I…
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Dungeon Lords
Dungeon Lords is a real time fantasy role-playing video game developed by David W. Bradley of Heuristic Park, published by DreamCatcher Games and Typhoon Games, and released in 2005. I worked as a creature and villain animator and occasionally as a texture artist. It was an incredibly exciting project for a young animator such as…
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Dungeon Lords – Animator
May 2005 Listed in the credits for Dungeon Lords, a new RPG game released by Heuristic Park. Find the full list here.