Tag: 3D animation
-

Iroquois Creation Update
As another phase of production comes to an end, we have (finally) started to see the fruits of our labor come together. I particularly like this segment because of how dramatic it is. Plus, I’m a sucker for the inadvertent Star Wars reference there. 😉 https://vimeo.com/108975136 This segment is also satisfying because I rigged this…
-
Oregon Lottery: Santa’s Beard
This is a fun production I joined as an assistant rigging artist at Nathan Love. I was in charge of finishing 6 of the characters seen here:
-
Food Fight!!
Worked on the MunnyWorld Food Fight project as a rigging artist, animator and render wrangler.
-
Commander Safeguard Ep 2
A continuation of the Commander Safeguard series commissioned by P&G Pakistan. I worked as a lead animator, rigging artist and supervised a team of junior animators for secondary characters.
-

Commander SafeGuard Ep 1
Commander Safeguard was commissioned to be created by Procter & Gamble in Pakistan as a way to market antibacterial soap. The concept art was created at International Advertising Limited or IAL (Saatchi & Saatchi). I was an intern at IAL during this time and created the initial artwork towards this project. 1.5 years later I…
-

Dungeon Lords
Dungeon Lords is a real time fantasy role-playing video game developed by David W. Bradley of Heuristic Park, published by DreamCatcher Games and Typhoon Games, and released in 2005. I worked as a creature and villain animator and occasionally as a texture artist. It was an incredibly exciting project for a young animator such as…
-
Dungeon Lords – Animator
May 2005 Listed in the credits for Dungeon Lords, a new RPG game released by Heuristic Park. Find the full list here.