Tag: 3D animation

  • Iroquois Creation Update

    Iroquois Creation Update

    As another phase of production comes to an end, we have (finally) started to see the fruits of our labor come together. I particularly like this segment because of how dramatic it is. Plus, I’m a sucker for the inadvertent Star Wars reference there. 😉 https://vimeo.com/108975136 This segment is also satisfying because I rigged this…

  • Oregon Lottery: Santa’s Beard

    This is a fun production I joined as an assistant rigging artist at Nathan Love. I was in charge of finishing 6 of the characters seen here:

  • Food Fight!!

    Worked on the MunnyWorld Food Fight project as a rigging artist, animator and render wrangler.

  • Commander Safeguard Ep 2

    A continuation of the Commander Safeguard series commissioned by P&G Pakistan. I worked as a lead animator, rigging artist and supervised a team of junior animators for secondary characters.

  • Commander SafeGuard Ep 1

    Commander SafeGuard Ep 1

    Commander Safeguard was commissioned to be created by Procter & Gamble in Pakistan as a way to market antibacterial soap. The concept art was created at International Advertising Limited or IAL (Saatchi & Saatchi). I was an intern at IAL during this time and created the initial artwork towards this project. 1.5 years later I…

  • Dungeon Lords

    Dungeon Lords

    Dungeon Lords is a real time fantasy role-playing video game developed by David W. Bradley of Heuristic Park, published by DreamCatcher Games and Typhoon Games, and released in 2005. I worked as a creature and villain animator and occasionally as a texture artist. It was an incredibly exciting project for a young animator such as…

  • Dungeon Lords – Animator

    May 2005    Listed in the credits for Dungeon Lords, a new RPG game released by Heuristic Park. Find the full list here.